Portfolio
Welcome to my portfolio. My name is Aleksandra and I'm a game developer with experience making games for PC, web, and VR.
I mainly focus on programming, but have also worked on some 3D art, animation and level design.
Here you can find games and other projects I have worked on while studying at Coventry University, during game jams and in my spare time. Click on the images to find out more about each project.
You can find my CV in the about page.
University Projects
Game Engine
A custom built engine for a top-down shooter game.
What I did:
integrating middleware (Box2D, SFML, JSON)
programming subsystems (audio, gameplay, graphics, network, physics, UI)
programming components for game objects (entity-component system)
programming events and an event queue
programming a server for two client players to connect
Battle Royale Game
A cross-engine battle royale game.
Shoot to defeat the other player.
What I did:
programming a prototype for a battle royale game (2 players)
programming one client using C# in Unity and one using C++ and blueprints in Unreal Engine 5
programming a server to send data between the clients
Asteroid Belt
A physics simulation of an asteroid belt.
What I did:
programmed physics for an asteroid belt simulation
programmed two implementations using different GPU API for parallel processing of the physics calculations
one implementation uses CUDA and the other uses OpenMP
Tower Defense Game
A virtual reality tower defense game.
Build towers to protect the castle from dragons, trolls and goblins.
What I did:
programming tower placement, upgrades & behaviour
programming enemy types, waves & behaviour
using the OpenXR plugin for Unity to set up VR movement & interactions
Crazy Whuber
A taxi driving simulator game.
Pick up clients around the city and drop them off at their destination within the time limit.
My Responsibilities:
programming time and scoring system
programming random location generator for the normal game mode
programming checkpoint system for the race mode
programming controls for audio volume
2D art for compass
Game Jams
Ocean Heroes
A casual educational game.
Help the ocean heroes to reduce water pollution and save the oceans.
My responsibilities:
programming the Toxin Breaker & To The Future mini-games
low-poly fish & sea shell models
programming & animating the fish that swim in the environment
Personal Projects
Untitled Detective Game
A criminal investigation game.
Investigate crime scenes and arrest criminals.
What I did:
game concept
level design
modelling and animating the character
modelling furniture for building interior
generating building models using the Building Tools Blender add-on
creating textures for character and environment
programming character movement & climbing mechanics
programming game logic and menu systems











