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About Me

I'm a game developer with experience making games for PC, web, and VR.

I mainly focus on programming, but have also worked on some 3D art, animation and level design.

 

I studied BSc Games Technology at Coventry University and graduated with a first. During these three years I developed my skills in programming, 3D art, animation and level/game design.

I worked with multiple different teams to develop games, including developing games for a client to meet their requirements. This developed my communication and team-working skills, as well as my skills in planning and management (agile/scrum).

I learnt the full game production process from initial concept ideas to creating and publishing a full game, learnt game design patterns (such as singleton, state, component, event queue), and worked on a variety of games (including platformers, tower defense, simulation, battle-royale) for multiple platforms (PC, web & VR).

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I enjoy taking part in game jams tand working with other people passionate about games to create some cool projects. For one game jam I even had the chance to work internationally with game developers from the USA.

Published Work

  • GitHub
  • Itch.io

Game Engines

Unity

Unreal

Programming Languages

C++

C#

CUDA

OpenMP

OpenGL

Programming Tools

Visual Studio

GitHub

3D Design Software

Blender

Substance Painter

Other Software & Tools

Adobe Illustrator

Adobe Photoshop

Adobe Premiere Pro

Microsoft Office

Languages

English (Fluent)

Polish (Fluent)

Japanese (JLPT N4)

Education

2020-2023

Coventry University

I studied BSc Games Technology at Coventry University and graduated with a first. During these three years I developed my skills in programming, 3D art, animation and level/game design.

2013 - 2020

Cardinal Newman Catholic School Coventry

I studied and did my GCSE and A-Level exams at Cardinal Newman.

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