About Me
I'm a game developer with experience making games for PC, web, and VR.
I mainly focus on programming, but have also worked on some 3D art, animation and level design.
I studied BSc Games Technology at Coventry University and graduated with a first. During these three years I developed my skills in programming, 3D art, animation and level/game design.
I worked with multiple different teams to develop games, including developing games for a client to meet their requirements. This developed my communication and team-working skills, as well as my skills in planning and management (agile/scrum).
I learnt the full game production process from initial concept ideas to creating and publishing a full game, learnt game design patterns (such as singleton, state, component, event queue), and worked on a variety of games (including platformers, tower defense, simulation, battle-royale) for multiple platforms (PC, web & VR).
​
I enjoy taking part in game jams tand working with other people passionate about games to create some cool projects. For one game jam I even had the chance to work internationally with game developers from the USA.
Game Engines
Unity
Unreal
Programming Languages
C++
C#
CUDA
OpenMP
OpenGL
Programming Tools
Visual Studio
GitHub
3D Design Software
Blender
Substance Painter
Other Software & Tools
Adobe Illustrator
Adobe Photoshop
Adobe Premiere Pro
Microsoft Office
Languages
English (Fluent)
Polish (Fluent)
Japanese (JLPT N4)
Education
2020-2023
Coventry University
I studied BSc Games Technology at Coventry University and graduated with a first. During these three years I developed my skills in programming, 3D art, animation and level/game design.
2013 - 2020
Cardinal Newman Catholic School Coventry
I studied and did my GCSE and A-Level exams at Cardinal Newman.